# coding: utf-8
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"""This module provides a class wrapping OpenGL 2D and 3D texture."""
__authors__ = ["T. Vincent"]
__license__ = "MIT"
__date__ = "04/10/2016"
try:
from collections import abc
except ImportError: # Python2 support
import collections as abc
from ctypes import c_void_p
import logging
import numpy
from . import gl, utils
_logger = logging.getLogger(__name__)
[docs]class Texture(object):
"""Base class to wrap OpenGL 2D and 3D texture
:param internalFormat: OpenGL texture internal format
:param data: The data to copy to the texture or None for an empty texture
:type data: numpy.ndarray or None
:param format_: Input data format if different from internalFormat
:param shape: If data is None, shape of the texture
(height, width) or (depth, height, width)
:type shape: List[int]
:param int texUnit: The texture unit to use
:param minFilter: OpenGL texture minimization filter (default: GL_NEAREST)
:param magFilter: OpenGL texture magnification filter (default: GL_LINEAR)
:param wrap: Texture wrap mode for dimensions: (t, s) or (r, t, s)
If a single value is provided, it used for all dimensions.
:type wrap: OpenGL wrap mode or 2 or 3-tuple of wrap mode
"""
def __init__(self, internalFormat, data=None, format_=None,
shape=None, texUnit=0,
minFilter=None, magFilter=None, wrap=None):
self._internalFormat = internalFormat
if format_ is None:
format_ = self.internalFormat
if data is None:
assert shape is not None
else:
assert shape is None
data = numpy.array(data, copy=False, order='C')
if format_ != gl.GL_RED:
shape = data.shape[:-1] # Last dimension is channels
else:
shape = data.shape
assert len(shape) in (2, 3)
self._shape = tuple(shape)
self._ndim = len(shape)
self.texUnit = texUnit
self._name = gl.glGenTextures(1)
self.bind(self.texUnit)
self._minFilter = None
self.minFilter = minFilter if minFilter is not None else gl.GL_NEAREST
self._magFilter = None
self.magFilter = magFilter if magFilter is not None else gl.GL_LINEAR
if wrap is not None:
if not isinstance(wrap, abc.Iterable):
wrap = [wrap] * self.ndim
assert len(wrap) == self.ndim
gl.glTexParameter(self.target,
gl.GL_TEXTURE_WRAP_S,
wrap[-1])
gl.glTexParameter(self.target,
gl.GL_TEXTURE_WRAP_T,
wrap[-2])
if self.ndim == 3:
gl.glTexParameter(self.target,
gl.GL_TEXTURE_WRAP_R,
wrap[0])
gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1)
# This are the defaults, useless to set if not modified
# gl.glPixelStorei(gl.GL_UNPACK_ROW_LENGTH, 0)
# gl.glPixelStorei(gl.GL_UNPACK_SKIP_PIXELS, 0)
# gl.glPixelStorei(gl.GL_UNPACK_SKIP_ROWS, 0)
# gl.glPixelStorei(gl.GL_UNPACK_IMAGE_HEIGHT, 0)
# gl.glPixelStorei(gl.GL_UNPACK_SKIP_IMAGES, 0)
if data is None:
data = c_void_p(0)
type_ = gl.GL_UNSIGNED_BYTE
else:
type_ = utils.numpyToGLType(data.dtype)
if self.ndim == 2:
_logger.debug(
'Creating 2D texture shape: (%d, %d),'
' internal format: %s, format: %s, type: %s',
self.shape[0], self.shape[1],
str(self.internalFormat), str(format_), str(type_))
gl.glTexImage2D(
gl.GL_TEXTURE_2D,
0,
self.internalFormat,
self.shape[1],
self.shape[0],
0,
format_,
type_,
data)
else:
_logger.debug(
'Creating 3D texture shape: (%d, %d, %d),'
' internal format: %s, format: %s, type: %s',
self.shape[0], self.shape[1], self.shape[2],
str(self.internalFormat), str(format_), str(type_))
gl.glTexImage3D(
gl.GL_TEXTURE_3D,
0,
self.internalFormat,
self.shape[2],
self.shape[1],
self.shape[0],
0,
format_,
type_,
data)
gl.glBindTexture(self.target, 0)
@property
def target(self):
"""OpenGL target type of this texture"""
return gl.GL_TEXTURE_2D if self.ndim == 2 else gl.GL_TEXTURE_3D
@property
def ndim(self):
"""The number of dimensions: 2 or 3"""
return self._ndim
@property
def internalFormat(self):
"""Texture internal format"""
return self._internalFormat
@property
def shape(self):
"""Shape of the texture: (height, width) or (depth, height, width)"""
return self._shape
@property
def name(self):
"""OpenGL texture name"""
if self._name is not None:
return self._name
else:
raise RuntimeError(
"No OpenGL texture resource, discard has already been called")
@property
def minFilter(self):
"""Minifying function parameter (GL_TEXTURE_MIN_FILTER)"""
return self._minFilter
@minFilter.setter
def minFilter(self, minFilter):
if minFilter != self.minFilter:
self._minFilter = minFilter
self.bind()
gl.glTexParameter(self.target,
gl.GL_TEXTURE_MIN_FILTER,
self.minFilter)
@property
def magFilter(self):
"""Magnification function parameter (GL_TEXTURE_MAG_FILTER)"""
return self._magFilter
@magFilter.setter
def magFilter(self, magFilter):
if magFilter != self.magFilter:
self._magFilter = magFilter
self.bind()
gl.glTexParameter(self.target,
gl.GL_TEXTURE_MAG_FILTER,
self.magFilter)
[docs] def discard(self):
"""Delete associated OpenGL texture"""
if self._name is not None:
gl.glDeleteTextures(self._name)
self._name = None
else:
_logger.warning("Discard as already been called")
[docs] def bind(self, texUnit=None):
"""Bind the texture to a texture unit.
:param int texUnit: The texture unit to use
"""
if texUnit is None:
texUnit = self.texUnit
gl.glActiveTexture(gl.GL_TEXTURE0 + texUnit)
gl.glBindTexture(self.target, self.name)
# with statement
def __enter__(self):
self.bind()
def __exit__(self, exc_type, exc_val, exc_tb):
gl.glActiveTexture(gl.GL_TEXTURE0 + self.texUnit)
gl.glBindTexture(self.target, 0)
[docs] def update(self,
format_,
data,
offset=(0, 0, 0),
texUnit=None):
"""Update the content of the texture.
Texture is not resized, so data must fit into texture with the
given offset.
:param format_: The OpenGL format of the data
:param data: The data to use to update the texture
:param offset: The offset in the texture where to copy the data
:type offset: List[int]
:param int texUnit:
The texture unit to use (default: the one provided at init)
"""
data = numpy.array(data, copy=False, order='C')
assert data.ndim == self.ndim
assert len(offset) >= self.ndim
for i in range(self.ndim):
assert offset[i] + data.shape[i] <= self.shape[i]
gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1)
# This are the defaults, useless to set if not modified
# gl.glPixelStorei(gl.GL_UNPACK_ROW_LENGTH, 0)
# gl.glPixelStorei(gl.GL_UNPACK_SKIP_PIXELS, 0)
# gl.glPixelStorei(gl.GL_UNPACK_SKIP_ROWS, 0)
# gl.glPixelStorei(gl.GL_UNPACK_IMAGE_HEIGHT, 0)
# gl.glPixelStorei(gl.GL_UNPACK_SKIP_IMAGES, 0)
self.bind(texUnit)
type_ = utils.numpyToGLType(data.dtype)
if self.ndim == 2:
gl.glTexSubImage2D(gl.GL_TEXTURE_2D,
0,
offset[1],
offset[0],
data.shape[1],
data.shape[0],
format_,
type_,
data)
gl.glBindTexture(gl.GL_TEXTURE_2D, 0)
else:
gl.glTexSubImage3D(gl.GL_TEXTURE_3D,
0,
offset[2],
offset[1],
offset[0],
data.shape[2],
data.shape[1],
data.shape[0],
format_,
type_,
data)
gl.glBindTexture(gl.GL_TEXTURE_3D, 0)